Page 98 - SAMENA Trends - November-December 2019
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ARTICLE SAMENA TRENDS
entire ICT market 2.1 Augmented Reality (AR) / Virtual Reality (VR)
• FWA (fixed wireless access): provision VR provides an engaging user experience by creating a virtual world or simulating the
of ultra-high-speed fixed broadband real world. It makes use of sensors built into a headset to provide interactivity with the
services, especially to suburban and virtual world. AR is based on the real world; however, it provides a more comprehensive
rural dwellings with low access to fibre perception of it by overlaying additional data. Uses of these technologies include at-
solutions
– 5G FWA is expected to account for
more than 20% of all fixed broadband
connections by 2023 in a leading GCC
country
• IoT (internet of things): an
amalgamation of mMTC (massive
machine type communication) and
URLLC (ultra-reliable low-latency
communication) use cases enabled
by the high connection density, high
throughput and low latency provided by
5G networks
– the number of IoT connections on
5G in MENA (Middle East and North
Africa region) is expected to be ~3
million by 2028 with a higher revenue
per connection compared to other home virtual tourism, immersive shopping, Analysys Mason in a recent
technologies video streaming and interactive gaming.
5G will enable AR and VR by providing high engagement forecasted
Commercial deployments of eMBB and bandwidth for data heavy uses (virtual the market size for AR/
5G FWA have started rolling out globally, tourism and video streaming) and low
with countries like Saudi Arabia and latency for interactive solutions (interactive VR video-on-demand and
UAE leading the GCC region in terms of shopping and gaming). gaming in a GCC country to
deployments. With both these use cases
being extensions of similar use cases Analysys Mason in a recent engagement grow at a CAGR of 35-40%
under previous cellular technologies (MBB forecasted the market size for AR/VR between 2020 and 2028
and LTE FWA), the next section focuses on video-on-demand and gaming in a GCC and account for 12-18% of
emerging 5G IoT use cases. country to grow at a CAGR of 35-40%
between 2020 and 2028 and account for the overall 5G IoT market
2. Emerging 5G IoT use cases 12-18% of the overall 5G IoT market in the in the country by 2028.
The technical capabilities specified for country by 2028.
5G (e.g. high throughput, low latency,
positioning accuracy, devices per km2) The research and development wing of the British Broadcasting Company (BBC R&D)
allow for both an enhancement of current conduct an elaborate AR and VR trial in which a historical reconstruction of a real location
IoT use cases as well as enables creation was aligned with, and superimposed upon, the same location in the real world. The trial
of new ones. All industry segments are used a 60GHz 5G mesh network and achieved a round-trip latency of 200ms.
currently undergoing digitalization of their
internal processes, operations and service 2.2 Smart driving
delivery to improve productivity, enhance Smart driving involves vehicles that leverage sophisticated technology to guide
customer experience and address new themselves without human intervention. These automobiles will require sophisticated
market segments. 5G plays an important
role in this transformation, not only to serve
as a standardized technical connectivity
protocol but also to collect and distribute
operational and IoT generated data across
the ecosystem.
The most ubiquitous and transformative
5G IoT use cases that have seen numerous
trials globally include Augmented and
Virtual Reality (AR/VR), smart driving,
smart manufacturing and smart health.
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